Torque X
Torque X is a game engine built by GarageGames for Microsoft’s XNA platform. It is an entirely new Torque engine, merely borrowing some concepts from the c++ Torque iterations. It contains both 2D and 3D rendering capabilities as well as a new component based object model.
My Contribution
I mainly worked on the 3D engine side of Torque X, after the 2D portion was mostly complete. Thomas Buscaglia and I were the two programmers on the project, sharing the coding and designing tasks equally. I worked on the project up until the release of Torque X 1.5 3D in October of 2007.
Screenshots
FPS Example
Torque X 2.0 FPS Demo from GarageGames (Brett Seyler) on Vimeo
Torque X Marble Blast

